Experimental A-Frame component to generate random entities by Chris Godber
Desc: On load generate a randomised 3D sculpture with random primitives, scale, textures, colors and random positioning based on seed values Assign random textures if texture mode is on (Optional), random colour to each shape
Two main modes - Load random primitives or load random models (Optional) in glb format (in Schema textures / custumGLB - Boolean) /Seed values that can be modified to mod amount of randomness / spread and scale.
Min / Max values to determine amount of minimum / Maximum shapes to generate
Random lights generation (Optional)